Cad Cam Development


Step by step NX Open C++ Introduction

This post shows you how to create a step by step introduction to C++ NX Open DLL that creates a cylinder and adds it to a scene

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Bezier Curve in Directx10 HLSL Geometry Shader

I’m going to present a method to implement Bezier Curve in HLSL Geometry shader Directx 10 with de Casteljau subdivision and evaluation algorithm and in pure Bernstein polynomial basis